A knife round must be played to decide sides (drop bomb, keep guns).
An lo3 command must be used to start the match.
You must have ALL 'Green Ticked' players playing during the match. Failure will result in an instant default, However this must be brought up before a match starts or this rule becomes void.
During Play
Libra must be running during all UNGL CSS matches, if you are having problems with Libra then a POV must be recorded.
You are given 10 minutes of pause time to sort out connection issues or leaving members.
Pauses are only allowed in freezetime
In ladder matches all rounds must be played out, if they are not the leaving team defaults all remaining rounds.
A team is to be considered late at 15 minutes past the arranged match fixture time. At 15 minutes past this arranged time a team can claim a forfeit, however, if possible, a team should wait.
There are no spectators allowed on a server, however sourceTV spectators are allowed, provided there is a minimum 90 second delay.
At any given time a UNGL admin may join the server as spectator. This is permitted and may happen during any official match.
Once a match as been started “lo3'd”, server conditions cannot be disputed. It is up to each team to check that a server is playable on.
If a server crash occurs, the round is to be replayed with the current score and each team will start the match with $5000.
Once live, only captains are permitted to use public chat - messagemode 1 during games, except when agreed upon by both teams. This excludes any friendly match chatter such as 'glhf' 'gg' 'gh'.
After Play
Matches should be accepted within 5 days of being played, after which time an admin will force the current result.
If there is a problem with a match please use the conflict feature.