This is the one i use it pulls 370 on stress test and holds around 200 on every map regardless of how many players are on:
// BINDS
// CL_COMMANDS
cl_autohelp "0"
cl_c4dynamiclight "1"
cl_cmdrate "10000"
cl_disablefreezecam "1"
cl_disablehtmlmotd "1"
cl_downloadfilter "none"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_hudhint_sound "0"
cl_interp "0.015"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_min_ct "1"
cl_min_t "4"
cl_minmodels "1"
cl_nowinpanel "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_show_achievement_popups "0"
cl_show_splashes "0"
cl_showpluginmessages "0"
cl_smooth "0"
cl_smoothtime "0.02"
cl_updaterate "10000"
cl_wpn_sway_interp "0"
// MAT_COMMANDS
mat_aaquality "0"
mat_antialias "0"
mat_bloomscale "0"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_disable_bloom "1"
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_mipmaptextures "1"
mat_monitorgamma "1.8"
mat_motion_blur_enabled "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_queue_mode "2"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "1"
mat_vsync "0"
// MISC_COMMANDS
fps_max "500" // set value to FPS cap
func_break_max_pieces "0"
gl_clear "1"
host_thread_mode "1"
jpeg_quality "100"
mp_decals "0"
muzzleflash_light "1"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
rate "50000"
snd_mixahead "0.05"
// MOUSE_COMMANDS
m_customaccel "0"
m_filter "0"
m_pitch "0.022"
m_rawinput "1"
m_yaw "0.022"
// R_COMMANDS
r_3dsky "0"
r_decal_cullsize "0"
r_decals "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_fastzreject "1"
r_flashlightdepthtexture "1"
r_flex "0"
r_lightaverage "0"
r_lod "2"
r_maxdlights "0"
r_occlusion "1"
r_pixelfog "0"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_shadows "1"
r_staticprop_lod "3"
r_teeth "0"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0"
r_worldlights "0"
// ROPE_COMMANDS
rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0"
// VIOLENCE_COMMANDS
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
fps_max 500
clear