Universal Gaming League

over 14 years ago

Hi all , first of all i wanted to ask what is the best fps cfg ? and what would suit me best ? My pc specs are : Nvidia geforce 7600gs ; intel 3.01ghz single core , ram 1.25gb ... i currently am using a cfg i found in sparkles forum and i have avarage of 60 fps , is it possible that with some other cfg ill get more fps ?!

Thx for good answers .

over 14 years ago

use cevo fps cfg :)

over 14 years ago

//
echo Say Brain what you wanna do tonight? Same thing we do every night Pinky, try to take over the world!
//

sv_cheats \"1\"
exec buyscript.cfg

// PERSONAL

sensitivity \"2.5\"
zoom_sensitivity_ratio \"1\"
hud_fastswitch \"1\"

cl_crosshairscale \"1000\"
cl_crosshaircolor \"3\"
cl_crosshairusealpha \"1\"
cl_dynamiccrosshair \"0\"
cl_crosshairalpha \"200\"

cl_autowepswitch \"0\"
cl_autohelp \"0\"

fps_max \"101\"

snd_mixahead \"0.05\"

volume \"1\"

// DECALS

r_decal_cullsize \"0\"
r_decals \"5\"
mp_decals \"5\"

// PERFORMANCE

mat_antialias \"0\"
mat_forceaniso \"0\"
mat_trilinear \"0\"
mat_clipz \"0\"
mat_disable_bloom \"0\"
mat_wateroverlaysize \"0\"
mat_debug_postprocessing_effects \"0\"
mat_debugdepthmode \"0\"
mat_debugdepthval \"128\"
mat_debugdepthvalmax \"256\"
mat_compressedtextures \"1\"
mat_filterlightmaps \"1\"
mat_forcehardwaresync \"0\"
mat_parallaxmap \"0\"
mat_hdr_level \"0\"
mat_bloomscale \"0\"
mat_forcemanagedtextureintohardware \"0\"
mat_fastnobump \"1\"
mat_debug_postprocessing_effects \"0\"
mat_debugdepthmode \"0\"
mat_debugdepthval \"128\"
mat_debugdepthvalmax \"256\"
mat_compressedtextures \"1\"
mat_filterlightmaps \"1\"
mat_forcehardwaresync \"0\"
mat_reducefillrate \"1\"
mat_disable_bloom \"1\"
mat_wateroverlaysize \"8\"
mat_hdr_enabled \"0\"
mat_parallaxmap \"0\"
mat_hdr_level \"0\"
mat_bloomscale \"0\"
mat_forcemanagedtextureintohardware \"0\"
mat_fastnobump \"1\"
mat_specular \"0\"
mat_bumpmap \"0\"
mat_bufferprimitives \"1\"
mat_disable_lightwarp \"1\"
mat_framebuffercopyoverlaysize \"0\"
mat_disable_ps_patch \"1\"
mat_envmapsize \"0\"
mat_envmaptgasize \"0\"
mat_disable_fancy_blending \"1\"
mat_autoexposure_max \"0\"
mat_autoexposure_min \"0\"
mat_alphacoverage \"0\"
mat_bloom_scalefactor_scalar \"0\"
mat_maxframelatency \"0\"
mat_max_worldmesh_vertices \"0\"
mat_software_aa_blur_one_pixel_lines \"0\"
mat_software_aa_strength \"0\"
mat_software_aa_strength_vgui \"0\"
mat_software_aa_tap_offset \"0\"
mat_picmip \"2\"
mat_clipz \"1\"
mat_vsync \"0\"
mat_shadowstate \"0\"
mat_queue_mode \"2\"

// RAIN & WATER

r_ropetranslucent \"0\"
r_drawdetailprops \"0\"
r_drawflecks \"0\"
r_shadows \"1\"
r_shadowmaxrendered \"32\"
r_dynamic \"0\"
r_3dsky \"0\"
r_propsmaxdist \"0\"
r_worldlights \"1\"
r_renderoverlayfragment \"0\"
r_eyes \"0\"
r_teeth \"0\"
r_maxdlights \"32\"
r_maxnewsamples \"0\"
r_maxsampledist \"0\"
r_norefresh \"0\"
r_minnewsamples \"0\"
r_maxdlights \"32\"
r_maxnewsamples \"0\"
r_maxsampledist \"0\"
r_norefresh \"0\"
r_minnewsamples \"0\"
r_forcewaterleaf \"0\"
r_phong \"0\"
r_shadows \"1\"
r_eyes \"0\"
r_eyeglintlodpixels \"0\"
r_eyesize \"0\"
r_eyeshift_z \"0\"
r_shadowrendertotexture \"1\"
r_lod_noupdate \"1\"
r_flex \"0\"
r_eyeshift_y \"0\"
r_eyeshift_x \"0\"
r_eyemove \"0\"
r_eyegloss \"0\"
r_teeth \"0\"
r_worldlightmin \"0.0002\"
r_waterforcereflectentities \"0\"
r_worldlights \"1\"
r_PhysPropStaticLighting \"0\"
r_cheapwaterend \"1\"
r_cheapwaterstart \"1\"
r_updaterefracttexture \"0\"
r_WaterDrawReflection \"0\"
r_WaterDrawRefraction \"0\"
r_drawflecks \"0\"
r_dopixelvisibility \"0\"
r_renderoverlayfragment \"0\"
r_occlusion \"0\"
r_shadowmaxrendered \"32\"
r_rootlod \"2\"
r_lod \"2\"
r_drawbatchdecals \"0\"
r_spray_lifetime \"1\"
r_ambientboost \"0\"
r_ambientfactor \"1\"
r_waterforceexpensive \"0\"
r_ropetranslucent \"0\"
r_dynamic \"0\"
r_lightaverage \"1\"
r_3dsky \"0\"
r_sse \"1\"
r_sse2 \"1\"
r_mmx \"1\"
r_maxmodeldecal \"0\"
r_drawmodeldecals \"0\"
r_bloomtintg \"0\"
r_bloomtintb \"0\"
r_bloomtintexponent \"0\"
r_bloomtintr \"0\"
r_drawdetailprops \"0\"
r_flashlightrendermodels \"0\"
r_hunkalloclightmaps \"0\"
r_lightcache_zbuffercache \"0\"
r_propsmaxdist \"0\"
r_staticprop_lod \"3\"
r_sse_s \"1\"
r_threaded_client_shadow_manager \"1\"
r_threaded_particles \"1\"
r_threaded_renderables \"1\"
r_queued_decals \"0\"
r_queued_post_processing \"1\"
r_queued_ropes \"1\"

// ROPES

rope_smooth \"0\"
rope_wind_dist \"0\"
rope_collide \"0\"
rope_subdiv \"0\"
rope_smooth_maxalphawidth \"0\"
rope_smooth_maxalpha \"0\"
rope_smooth_enlarge \"0\"
rope_wind_dist \"0.01\"
rope_subdiv \"0\"
rope_smooth_minwidth \"0\"
rope_smooth_minalpha \"0\"
rope_averagelight \"0\"
rope_smooth \"0\"
rope_shake \"0\"
rope_collide \"0\"

// MODELS

cl_minmodels \"1\"
cl_min_ct \"4\"
cl_min_t \"3\"
cl_ragdoll_physics_enable \"0\"
cl_ragdoll_collide \"0\"
cl_ragdoll_fade_time \"0\"
cl_wpn_sway_interp \"0\"
g_ragdoll_fadespeed \"0\"
g_ragdoll_important_maxcount \"0\"
g_ragdoll_lvfadespeed \"0\"
g_ragdoll_maxcount \"0\"

// BLOOD & VIOLENCE

violence_ablood \"1\"
violence_agibs \"1\"
violence_hblood \"1\"
violence_hgibs \"1\"

// MISCELLANEOUS

cl_phys_props_max \"0\"
cl_drawmonitors \"0\"
cl_ejectbrass \"0\"
cl_forcepreload \"1\"
cl_show_splashes \"0\"
cl_detail_avoid_force \"0\"
cl_detail_avoid_radius \"0\"
cl_detail_avoid_recover_speed \"0\"
cl_detail_max_sway \"0\"
cl_forcepreload \"1\"
cl_drawmonitors \"0\"
cl_show_splashes \"0\"
cl_detail_avoid_force \"0\"
cl_detail_avoid_radius \"0\"
cl_detail_avoid_recover_speed \"0\"
cl_detail_max_sway \"0\"
cl_rumblescale \"0\"
cl_disablefreezecam \"1\"
cl_clearhinthistory \"1\"
cl_detaildist \"0\"
cl_detailfade \"0\"
cl_debugrumble \"0\"
cl_playerspraydisable \"1\"
cl_showhelp \"0\"
cl_threaded_bone_setup \"0\"
cl_interp_threadmodeticks \"0\"
cl_threaded_client_leaf_system \"0\"
cl_phys_props_max \"50\"

budget_peaks_window \"0\"
budget_show_peaks \"0\"
budget_averages_window \"0\"
budget_background_alpha \"0\"
budget_show_averages \"0\"
budget_show_history \"0\"
budget_history_range_ms \"5\"
budget_history_numsamplesvisible \"0\"

texture_budget_background_alpha \"9999999\"
texture_budget_panel_height \"0\"
texture_budget_panel_width \"0\"

g_ragdoll_fadespeed \"0\"
g_ragdoll_lvfadespeed \"0\"

gl_clear \"1\"

lod_TransitionDist \"0\"
flex_smooth \"0\"
net_showevents \"0\"
showhitlocation \"1\"
lod_enable \"1\"
dsp_water \"14\"
blink_duration \"0\"
weapon_showproficiency \"1\"
prop_active_gib_limit \"0\"
adsp_debug \"0\"
mp_usehwmmodels \"-1\"
mp_usehwmvcds \"-1\"

props_break_max_pieces \"0\"

con_notifytime \"1\"
contimes \"1\"
mat_monitorgamma \"1.6\"
m_customaccel \"0\"
m_filter \"0\"

// BINDS

unbindall

bind \"w\" \"+forward\"
bind \"a\" \"+moveleft\"
bind \"s\" \"+back\"
bind \"d\" \"+moveright\"
bind \"q\" \"lastinv\"
bind \"SPACE\" \"+jump\"
bind \"mwheelup\" \"+jump\"
bind \"MWHEELDOWN\" \"use weapon_hegrenade\"
bind \"CTRL\" \"+duck\"
bind \"g\" \"drop\"
bind \"r\" \"+reload\"
bind \"MOUSE1\" \"+attack\"
bind \"MOUSE2\" \"+attack2\"
bind \"SHIFT\" \"+speed\"
bind \"MOUSE4\" \"+flashlight\"
bind \"MOUSE5\" \"zb_teamcash\"
bind \"e\" \"+use\"
bind \"f\" \"use weapon_smokegrenade\"
bind \"t\" \"impulse 201\"
bind \"y\" \"say\"
bind \"u\" \"say_team\"
bind \"k\" \"+voicerecord\"
bind \"z\" \"radio1\"
bind \"x\" \"radio2\"
bind \"c\" \"radio3\"
bind \"b\" \"buymenu\"
bind \"o\" \"buyequip\"
bind \",\" \"buyammo1\"
bind \".\" \"buyammo2\"
bind \"TAB\" \"+showscores\"
bind \"ESCAPE\" \"cancelselect\"
bind \"0\" \"slot10\"
bind \"1\" \"slot1\"
bind \"2\" \"slot2\"
bind \"3\" \"slot3\"
bind \"4\" \"use weapon_flashbang\"
bind \"5\" \"slot5\"
bind \"6\" \"slot6\"
bind \"7\" \"slot7\"
bind \"8\" \"slot8\"
bind \"9\" \"slot9\"
bind \"`\" \"toggleconsole\"
bind \"m\" \"chooseteam\"
bind \"F5\" \"jpeg\"
bind \";\" \"pa_match\"
bind \"l\" \"sm_admin\"
bind \"MOUSE3\" \"+flashlight\"
bind \"KP_INS\" \"buy vesthelm\"
bind \"KP_END\" \"buy hegrenade\"
bind \"KP_DOWNARROW\" \"buy m4a1; buy ak47\"
bind \"KP_PGDN\" \"buy awp\"
bind \"KP_LEFTARROW\" \"buy flashbang\"
bind \"KP_5\" \"buy deagle\"
bind \"KP_RIGHTARROW\" \"buy mp5navy\"
bind \"KP_HOME\" \"buy smokegrenade\"
bind \"KP_UPARROW\" \"buy defuser\"
bind \"KP_PGUP\" \"buy famas; buy galil\"

rate 35000
cl_updaterate 66
cl_cmdrate 66
cl_interp_ratio 1
cl_interp 0
cl_smooth 0

// _______________
// | MAT |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

mat_aaquality \"0\"
mat_alphacoverage \"0\"
mat_antialias \"0\"
mat_autoexposure_max \"0\"
mat_autoexposure_min \"0\"
mat_bloom_scalefactor_scalar \"0\"
mat_bloomscale \"0\"
mat_bufferprimitives \"0\"
mat_bumpmap \"0\"
mat_clipz \"1\"
mat_colorcorrection \"0\"
mat_compressedtextures \"1\"
mat_debugdepthval \"0\"
mat_debugdepthvalmax \"0\"
mat_diffuse \"1\"
mat_disable_bloom \"1\"
mat_disable_fancy_blending \"1\"
mat_disable_lightwarp \"1\"
mat_disable_ps_patch \"1\"
mat_envmapsize \"0\"
mat_envmaptgasize \"0\"
mat_fastspecular \"1\"
mat_filterlightmaps \"0\"
mat_filtertextures \"1\"
mat_forceaniso \"0\"
mat_forcehardwaresync \"0\"
mat_forcemanagedtextureintohardware \"0\"
mat_framebuffercopyoverlaysize \"0\"
mat_hdr_enabled \"0\"
mat_hdr_level \"0\"
mat_max_worldmesh_vertices \"0\"
mat_maxframelatency \"0\"
mat_mipmaptextures \"1\"
mat_non_hdr_bloom_scalefactor \"0\"
mat_parallaxmap \"0\"
mat_picmip \"2\"
mat_reducefillrate \"1\"
mat_shadowstate \"0\"
mat_software_aa_blur_one_pixel_lines \"0\"
mat_software_aa_strength \"0\"
mat_software_aa_strength_vgui \"0\"
mat_software_aa_tap_offset \"0\"
mat_softwarelighting \"0\"
mat_specular \"0\"
mat_trilinear \"0\"
mat_use_compressed_hdr_textures \"0\"
mat_wateroverlaysize \"0\"

muzzleflash_light \"1\"

r_3dsky \"0\"
r_PhysPropStaticLighting \"0\"
r_ambientboost \"0\"
r_ambientfactor \"0\"
r_ambientmin \"0\"
r_bloomtintb \"0\"
r_bloomtintexponent \"0\"
r_bloomtintg \"0\"
r_bloomtintr \"0\"
r_cheapwaterend \"1\"
r_cheapwaterstart \"1\"
r_decal_cullsize \"15\"
r_decals \"200\"
r_decalstaticprops \"0\"
r_dopixelvisibility \"0\"
r_drawbatchdecals \"0\"
r_drawdetailprops \"0\"
r_drawflecks \"0\"
r_drawmodeldecals \"0\"
r_dynamic \"0\"
r_eyes \"0\"
r_fastzreject \"1\"
r_flex \"0\"
r_forcewaterleaf \"1\"
r_hunkalloclightmaps \"0\"
r_lightaverage \"0\"
r_lightcache_zbuffercache \"0\"
r_lod \"2\"
r_maxdlights \"0\"
r_maxmodeldecal \"0\"
r_maxnewsamples \"0\"
r_maxsampledist \"0\"
r_minnewsamples \"0\"
r_occlusion \"1\"
r_propsmaxdist \"0\"
r_renderoverlayfragment \"0\"
r_rootlod \"2\"
r_ropetranslucent \"0\"
r_shadowmaxrendered \"32\"
r_shadowrendertotexture \"1\"
r_shadows \"1\"
r_spray_lifetime \"0\"
r_staticprop_lod \"3\"
r_teeth \"0\"
r_waterdrawreflection \"0\"
r_waterdrawrefraction \"0\"
r_waterforceexpensive \"0\"
r_waterforcereflectentities \"0\"
r_worldlights \"0\"

// _______________
// | ROPES |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

rope_averagelight \"0\"
rope_collide \"0\"
rope_smooth \"0\"
rope_smooth_enlarge \"0\"
rope_subdiv \"0\"
rope_wind_dist \"0\"

over 14 years ago

copy and paste that into your autoexec.cfg and you should get 100 tbh

 kata
Kills whales dead.
over 14 years ago

wtf adam!? xD

 kata
Kills whales dead.
over 14 years ago

sv_adamcheats 1

over 14 years ago


 kata
tehe he wanted a config so i gave him 1

over 14 years ago

sv_cheats 1 is in there so it can run some commands that need it, it is later turned off

over 14 years ago

xD HHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAXXXXXXX!

 kata
Kills whales dead.
over 14 years ago

makes sense tbh

over 14 years ago

hahah thx :) ill try

over 14 years ago


 xEan
np matey <3

over 14 years ago

umm , i have the same fps , but the game is runing smoothier , idk how to call it ;/ i think this one is better

over 14 years ago

urm.. you can try mine if you want...
LINK: http://www.4shared.com/file/bq0BITSt/autoexec.html

It is a great fps config the only thing you will have to change is the mouse sensitivity and the crosshair scale within the config. If you place this inside your \'cfg\' folder inside your \'cstrike\' folder it should work ingame.

Experiment to see which config is best for you :D

Jstar

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