//
echo Say Brain what you wanna do tonight? Same thing we do every night Pinky, try to take over the world!
//
sv_cheats \"1\"
exec buyscript.cfg
// PERSONAL
sensitivity \"2.5\"
zoom_sensitivity_ratio \"1\"
hud_fastswitch \"1\"
cl_crosshairscale \"1000\"
cl_crosshaircolor \"3\"
cl_crosshairusealpha \"1\"
cl_dynamiccrosshair \"0\"
cl_crosshairalpha \"200\"
cl_autowepswitch \"0\"
cl_autohelp \"0\"
fps_max \"101\"
snd_mixahead \"0.05\"
volume \"1\"
// DECALS
r_decal_cullsize \"0\"
r_decals \"5\"
mp_decals \"5\"
// PERFORMANCE
mat_antialias \"0\"
mat_forceaniso \"0\"
mat_trilinear \"0\"
mat_clipz \"0\"
mat_disable_bloom \"0\"
mat_wateroverlaysize \"0\"
mat_debug_postprocessing_effects \"0\"
mat_debugdepthmode \"0\"
mat_debugdepthval \"128\"
mat_debugdepthvalmax \"256\"
mat_compressedtextures \"1\"
mat_filterlightmaps \"1\"
mat_forcehardwaresync \"0\"
mat_parallaxmap \"0\"
mat_hdr_level \"0\"
mat_bloomscale \"0\"
mat_forcemanagedtextureintohardware \"0\"
mat_fastnobump \"1\"
mat_debug_postprocessing_effects \"0\"
mat_debugdepthmode \"0\"
mat_debugdepthval \"128\"
mat_debugdepthvalmax \"256\"
mat_compressedtextures \"1\"
mat_filterlightmaps \"1\"
mat_forcehardwaresync \"0\"
mat_reducefillrate \"1\"
mat_disable_bloom \"1\"
mat_wateroverlaysize \"8\"
mat_hdr_enabled \"0\"
mat_parallaxmap \"0\"
mat_hdr_level \"0\"
mat_bloomscale \"0\"
mat_forcemanagedtextureintohardware \"0\"
mat_fastnobump \"1\"
mat_specular \"0\"
mat_bumpmap \"0\"
mat_bufferprimitives \"1\"
mat_disable_lightwarp \"1\"
mat_framebuffercopyoverlaysize \"0\"
mat_disable_ps_patch \"1\"
mat_envmapsize \"0\"
mat_envmaptgasize \"0\"
mat_disable_fancy_blending \"1\"
mat_autoexposure_max \"0\"
mat_autoexposure_min \"0\"
mat_alphacoverage \"0\"
mat_bloom_scalefactor_scalar \"0\"
mat_maxframelatency \"0\"
mat_max_worldmesh_vertices \"0\"
mat_software_aa_blur_one_pixel_lines \"0\"
mat_software_aa_strength \"0\"
mat_software_aa_strength_vgui \"0\"
mat_software_aa_tap_offset \"0\"
mat_picmip \"2\"
mat_clipz \"1\"
mat_vsync \"0\"
mat_shadowstate \"0\"
mat_queue_mode \"2\"
// RAIN & WATER
r_ropetranslucent \"0\"
r_drawdetailprops \"0\"
r_drawflecks \"0\"
r_shadows \"1\"
r_shadowmaxrendered \"32\"
r_dynamic \"0\"
r_3dsky \"0\"
r_propsmaxdist \"0\"
r_worldlights \"1\"
r_renderoverlayfragment \"0\"
r_eyes \"0\"
r_teeth \"0\"
r_maxdlights \"32\"
r_maxnewsamples \"0\"
r_maxsampledist \"0\"
r_norefresh \"0\"
r_minnewsamples \"0\"
r_maxdlights \"32\"
r_maxnewsamples \"0\"
r_maxsampledist \"0\"
r_norefresh \"0\"
r_minnewsamples \"0\"
r_forcewaterleaf \"0\"
r_phong \"0\"
r_shadows \"1\"
r_eyes \"0\"
r_eyeglintlodpixels \"0\"
r_eyesize \"0\"
r_eyeshift_z \"0\"
r_shadowrendertotexture \"1\"
r_lod_noupdate \"1\"
r_flex \"0\"
r_eyeshift_y \"0\"
r_eyeshift_x \"0\"
r_eyemove \"0\"
r_eyegloss \"0\"
r_teeth \"0\"
r_worldlightmin \"0.0002\"
r_waterforcereflectentities \"0\"
r_worldlights \"1\"
r_PhysPropStaticLighting \"0\"
r_cheapwaterend \"1\"
r_cheapwaterstart \"1\"
r_updaterefracttexture \"0\"
r_WaterDrawReflection \"0\"
r_WaterDrawRefraction \"0\"
r_drawflecks \"0\"
r_dopixelvisibility \"0\"
r_renderoverlayfragment \"0\"
r_occlusion \"0\"
r_shadowmaxrendered \"32\"
r_rootlod \"2\"
r_lod \"2\"
r_drawbatchdecals \"0\"
r_spray_lifetime \"1\"
r_ambientboost \"0\"
r_ambientfactor \"1\"
r_waterforceexpensive \"0\"
r_ropetranslucent \"0\"
r_dynamic \"0\"
r_lightaverage \"1\"
r_3dsky \"0\"
r_sse \"1\"
r_sse2 \"1\"
r_mmx \"1\"
r_maxmodeldecal \"0\"
r_drawmodeldecals \"0\"
r_bloomtintg \"0\"
r_bloomtintb \"0\"
r_bloomtintexponent \"0\"
r_bloomtintr \"0\"
r_drawdetailprops \"0\"
r_flashlightrendermodels \"0\"
r_hunkalloclightmaps \"0\"
r_lightcache_zbuffercache \"0\"
r_propsmaxdist \"0\"
r_staticprop_lod \"3\"
r_sse_s \"1\"
r_threaded_client_shadow_manager \"1\"
r_threaded_particles \"1\"
r_threaded_renderables \"1\"
r_queued_decals \"0\"
r_queued_post_processing \"1\"
r_queued_ropes \"1\"
// ROPES
rope_smooth \"0\"
rope_wind_dist \"0\"
rope_collide \"0\"
rope_subdiv \"0\"
rope_smooth_maxalphawidth \"0\"
rope_smooth_maxalpha \"0\"
rope_smooth_enlarge \"0\"
rope_wind_dist \"0.01\"
rope_subdiv \"0\"
rope_smooth_minwidth \"0\"
rope_smooth_minalpha \"0\"
rope_averagelight \"0\"
rope_smooth \"0\"
rope_shake \"0\"
rope_collide \"0\"
// MODELS
cl_minmodels \"1\"
cl_min_ct \"4\"
cl_min_t \"3\"
cl_ragdoll_physics_enable \"0\"
cl_ragdoll_collide \"0\"
cl_ragdoll_fade_time \"0\"
cl_wpn_sway_interp \"0\"
g_ragdoll_fadespeed \"0\"
g_ragdoll_important_maxcount \"0\"
g_ragdoll_lvfadespeed \"0\"
g_ragdoll_maxcount \"0\"
// BLOOD & VIOLENCE
violence_ablood \"1\"
violence_agibs \"1\"
violence_hblood \"1\"
violence_hgibs \"1\"
// MISCELLANEOUS
cl_phys_props_max \"0\"
cl_drawmonitors \"0\"
cl_ejectbrass \"0\"
cl_forcepreload \"1\"
cl_show_splashes \"0\"
cl_detail_avoid_force \"0\"
cl_detail_avoid_radius \"0\"
cl_detail_avoid_recover_speed \"0\"
cl_detail_max_sway \"0\"
cl_forcepreload \"1\"
cl_drawmonitors \"0\"
cl_show_splashes \"0\"
cl_detail_avoid_force \"0\"
cl_detail_avoid_radius \"0\"
cl_detail_avoid_recover_speed \"0\"
cl_detail_max_sway \"0\"
cl_rumblescale \"0\"
cl_disablefreezecam \"1\"
cl_clearhinthistory \"1\"
cl_detaildist \"0\"
cl_detailfade \"0\"
cl_debugrumble \"0\"
cl_playerspraydisable \"1\"
cl_showhelp \"0\"
cl_threaded_bone_setup \"0\"
cl_interp_threadmodeticks \"0\"
cl_threaded_client_leaf_system \"0\"
cl_phys_props_max \"50\"
budget_peaks_window \"0\"
budget_show_peaks \"0\"
budget_averages_window \"0\"
budget_background_alpha \"0\"
budget_show_averages \"0\"
budget_show_history \"0\"
budget_history_range_ms \"5\"
budget_history_numsamplesvisible \"0\"
texture_budget_background_alpha \"9999999\"
texture_budget_panel_height \"0\"
texture_budget_panel_width \"0\"
g_ragdoll_fadespeed \"0\"
g_ragdoll_lvfadespeed \"0\"
gl_clear \"1\"
lod_TransitionDist \"0\"
flex_smooth \"0\"
net_showevents \"0\"
showhitlocation \"1\"
lod_enable \"1\"
dsp_water \"14\"
blink_duration \"0\"
weapon_showproficiency \"1\"
prop_active_gib_limit \"0\"
adsp_debug \"0\"
mp_usehwmmodels \"-1\"
mp_usehwmvcds \"-1\"
props_break_max_pieces \"0\"
con_notifytime \"1\"
contimes \"1\"
mat_monitorgamma \"1.6\"
m_customaccel \"0\"
m_filter \"0\"
// BINDS
unbindall
bind \"w\" \"+forward\"
bind \"a\" \"+moveleft\"
bind \"s\" \"+back\"
bind \"d\" \"+moveright\"
bind \"q\" \"lastinv\"
bind \"SPACE\" \"+jump\"
bind \"mwheelup\" \"+jump\"
bind \"MWHEELDOWN\" \"use weapon_hegrenade\"
bind \"CTRL\" \"+duck\"
bind \"g\" \"drop\"
bind \"r\" \"+reload\"
bind \"MOUSE1\" \"+attack\"
bind \"MOUSE2\" \"+attack2\"
bind \"SHIFT\" \"+speed\"
bind \"MOUSE4\" \"+flashlight\"
bind \"MOUSE5\" \"zb_teamcash\"
bind \"e\" \"+use\"
bind \"f\" \"use weapon_smokegrenade\"
bind \"t\" \"impulse 201\"
bind \"y\" \"say\"
bind \"u\" \"say_team\"
bind \"k\" \"+voicerecord\"
bind \"z\" \"radio1\"
bind \"x\" \"radio2\"
bind \"c\" \"radio3\"
bind \"b\" \"buymenu\"
bind \"o\" \"buyequip\"
bind \",\" \"buyammo1\"
bind \".\" \"buyammo2\"
bind \"TAB\" \"+showscores\"
bind \"ESCAPE\" \"cancelselect\"
bind \"0\" \"slot10\"
bind \"1\" \"slot1\"
bind \"2\" \"slot2\"
bind \"3\" \"slot3\"
bind \"4\" \"use weapon_flashbang\"
bind \"5\" \"slot5\"
bind \"6\" \"slot6\"
bind \"7\" \"slot7\"
bind \"8\" \"slot8\"
bind \"9\" \"slot9\"
bind \"`\" \"toggleconsole\"
bind \"m\" \"chooseteam\"
bind \"F5\" \"jpeg\"
bind \";\" \"pa_match\"
bind \"l\" \"sm_admin\"
bind \"MOUSE3\" \"+flashlight\"
bind \"KP_INS\" \"buy vesthelm\"
bind \"KP_END\" \"buy hegrenade\"
bind \"KP_DOWNARROW\" \"buy m4a1; buy ak47\"
bind \"KP_PGDN\" \"buy awp\"
bind \"KP_LEFTARROW\" \"buy flashbang\"
bind \"KP_5\" \"buy deagle\"
bind \"KP_RIGHTARROW\" \"buy mp5navy\"
bind \"KP_HOME\" \"buy smokegrenade\"
bind \"KP_UPARROW\" \"buy defuser\"
bind \"KP_PGUP\" \"buy famas; buy galil\"
rate 35000
cl_updaterate 66
cl_cmdrate 66
cl_interp_ratio 1
cl_interp 0
cl_smooth 0
// _______________
// | MAT |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
mat_aaquality \"0\"
mat_alphacoverage \"0\"
mat_antialias \"0\"
mat_autoexposure_max \"0\"
mat_autoexposure_min \"0\"
mat_bloom_scalefactor_scalar \"0\"
mat_bloomscale \"0\"
mat_bufferprimitives \"0\"
mat_bumpmap \"0\"
mat_clipz \"1\"
mat_colorcorrection \"0\"
mat_compressedtextures \"1\"
mat_debugdepthval \"0\"
mat_debugdepthvalmax \"0\"
mat_diffuse \"1\"
mat_disable_bloom \"1\"
mat_disable_fancy_blending \"1\"
mat_disable_lightwarp \"1\"
mat_disable_ps_patch \"1\"
mat_envmapsize \"0\"
mat_envmaptgasize \"0\"
mat_fastspecular \"1\"
mat_filterlightmaps \"0\"
mat_filtertextures \"1\"
mat_forceaniso \"0\"
mat_forcehardwaresync \"0\"
mat_forcemanagedtextureintohardware \"0\"
mat_framebuffercopyoverlaysize \"0\"
mat_hdr_enabled \"0\"
mat_hdr_level \"0\"
mat_max_worldmesh_vertices \"0\"
mat_maxframelatency \"0\"
mat_mipmaptextures \"1\"
mat_non_hdr_bloom_scalefactor \"0\"
mat_parallaxmap \"0\"
mat_picmip \"2\"
mat_reducefillrate \"1\"
mat_shadowstate \"0\"
mat_software_aa_blur_one_pixel_lines \"0\"
mat_software_aa_strength \"0\"
mat_software_aa_strength_vgui \"0\"
mat_software_aa_tap_offset \"0\"
mat_softwarelighting \"0\"
mat_specular \"0\"
mat_trilinear \"0\"
mat_use_compressed_hdr_textures \"0\"
mat_wateroverlaysize \"0\"
muzzleflash_light \"1\"
r_3dsky \"0\"
r_PhysPropStaticLighting \"0\"
r_ambientboost \"0\"
r_ambientfactor \"0\"
r_ambientmin \"0\"
r_bloomtintb \"0\"
r_bloomtintexponent \"0\"
r_bloomtintg \"0\"
r_bloomtintr \"0\"
r_cheapwaterend \"1\"
r_cheapwaterstart \"1\"
r_decal_cullsize \"15\"
r_decals \"200\"
r_decalstaticprops \"0\"
r_dopixelvisibility \"0\"
r_drawbatchdecals \"0\"
r_drawdetailprops \"0\"
r_drawflecks \"0\"
r_drawmodeldecals \"0\"
r_dynamic \"0\"
r_eyes \"0\"
r_fastzreject \"1\"
r_flex \"0\"
r_forcewaterleaf \"1\"
r_hunkalloclightmaps \"0\"
r_lightaverage \"0\"
r_lightcache_zbuffercache \"0\"
r_lod \"2\"
r_maxdlights \"0\"
r_maxmodeldecal \"0\"
r_maxnewsamples \"0\"
r_maxsampledist \"0\"
r_minnewsamples \"0\"
r_occlusion \"1\"
r_propsmaxdist \"0\"
r_renderoverlayfragment \"0\"
r_rootlod \"2\"
r_ropetranslucent \"0\"
r_shadowmaxrendered \"32\"
r_shadowrendertotexture \"1\"
r_shadows \"1\"
r_spray_lifetime \"0\"
r_staticprop_lod \"3\"
r_teeth \"0\"
r_waterdrawreflection \"0\"
r_waterdrawrefraction \"0\"
r_waterforceexpensive \"0\"
r_waterforcereflectentities \"0\"
r_worldlights \"0\"
// _______________
// | ROPES |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
rope_averagelight \"0\"
rope_collide \"0\"
rope_smooth \"0\"
rope_smooth_enlarge \"0\"
rope_subdiv \"0\"
rope_wind_dist \"0\"