Universal Gaming League

Rules: Dota2

1. General

  1. Everybody who is authorised by UNGL to administrate the competition based on its rules and regulations will be called an "admin" or “referee" in the following. ".
  2. An admin is allowed to ignore or overrule any of the following rules in order to make the event as fair as possible.
  3. Everybody with a valid steam account is allowed to participate in UNGL events and will be called "participant" in the following. Participants joining a team in order to fulfill the minimum required amount of team members will be called a "team" in the following.
  4. By attending the events participants acknowledge without limitation to comply with the rules and regulations and with the decisions made by the admins.
  5. Every participant acknowledges the right for UNGL to modify the rules and regulations for adjustments at any time without notice.
  6. Every participant has to show the needed respect towards admins and other participants. Insults and unfair or disrespectful behaviour towards anyone are not tolerated and will be punished.
  7. Every participant must always have the newest version of steam and Dota 2 installed and has to check for updates in time before each match. Patching is not a valid reason to delay a match under normal circumstances.
  8. Every team accepts the official schedule of the events and declares its ability to be available during these times.

2. Teams & Players

  1. Team Size - A Team has to consist of a minimum of five and at a maximum of ten members.
  2. In order to sign up for an event, a team has to fulfil all the necessary criteria specified for that event.
  3. Besides the official members a team has the right to use another person as a player during a match, if this person meets the following requirement: He is not member of another team or has played a game for another team within the event.
  4. The amount of stand-ins used within the event is not limited, but a maximum of 2 stand-ins can to be used per game.

3. Hosting & Settings

  1. Unless an admin interferes or both teams agree on the opposite, the team who is shown first on the match page has to host the lobby. If it hasn't hosted after 10 minutes, the second team has to do it. The hosting team has to write the password on the match comments or directly to the opponents.
  2. Every person is allowed to join the game as a broadcaster or unassigned player, if both teams allow it. If one team asks a spectator to leave before or during the game, he has to do that immediately. 3.Admins and official UNGL broadcasters have the right to spectate any game without the agreement of the teams.
  3. The default server location is Luxembourg.
  4. Other servers than the default one are used, if both teams agree or an admin decides on it
  5. Sides & Drafting Order -The side and drafting order of each game depends on the mode of the match. The "first team" means the team mentioned first on the matchpage, matchticker, or grid (depending on the type of competition). The sides and drafting order of games within a type of match not mentioned in the following (e.g. best of five) are decided by an admin.
  6. One game: The first team chooses the side, the second team the drafting order.
  7. Two game series: The first team is radiant in game 1, drafting order is random. Game 2 is reverse.
  8. Best of three (or three games series): The first team is radiant in game 1, drafting order is random. Game 2 is reverse. In game 3, the first team chooses the side, the second team the drafting order.
  9. Game Settings - SERVER LOCATION, PASSWORD and STARTING TEAM are set according to the rules above. GAME NAME and BOTS are irrelevant. The remaining settings have to be: - GAME MODE: CAPTAINS MODE - CHEATS: No - SPECTATORS: Yes - VERSION: Tournament

4. During the match

  1. The hero pool always consists of all in Captains Mode available heroes and might therefore change several times during an event. The game must not be paused during the draft, unless a drafter disconnects.
  2. Each team has the right to pause the game for an acceptable duration, if a player announces it at least three seconds in advance and calls a coherent reason (exception: not necessary, if someone disconnects). The game must not be resumed before both teams agree with it. When the number or the duration of breaks becomes too high or long, the administration may force the continuation of the game.
  3. If a player disconnects, the game is to be paused instantly. Everyone has up to ten minutes to reconnect to the game (if the same person disconnects more than once, all times get added up). If this time is passed, the opposing team may continue the game, unless an admin demands the opposite. The affected player is in this case still allowed to rejoin later on.
  4. Every authorised spectator (according to 3.2) inside the game is allowed to provide a video stream with a delay of at least two minutes.
  5. Spectators from DotaTV are allowed to broadcast a match with any delay. Upon request from an admin these streamers may possibly be asked fulfill additional requirements.
  6. The players are not allowed to watch or listen to any of these video streams or DotaTV at any time during their match. Furthermore they are not allowed to provide a stream themselves, unless there is no official broadcaster inside the game.
  7. If any serious bugs occur, the game has to be paused immediately and an admin decides how to continue. Abusing a bug is forbidden.
  8. The usage of any Dota-related tool aside from Steam and Dota 2 during a match is strictly forbidden.
  9. A game is finished, when an Ancient Fortress is destroyed, when one team obviously forfeits, when the majority of a team leaves on purpose, or when an admin decides on it.

5. Rule Violation & Punishment

  1. Breaking of the rules or ignoring the order of an admin may result in a punishment. Type and amount is chosen by an admin
  2. Possible Punishments:
    • Default Loss / Null Game
    • Temporary or permanent ban from the event
    • Ban from other UNGL events