Universal Gaming League

 Sparky
Really?
over 12 years ago

Do they add to the competitive element of the game or are they just stupid and annoying?

I'm going to say they add to the tactical elements as they don't last that long and have to be smartly thrown. They're just as useful for T's as they are for CT's.

Thoughts?

 KYANITE
The Hairy Arab
over 12 years ago

I think when used correctly they can be crucial, particularly for CTs.
They do what it says on the tin... they're an obstacle.
They also make the game for fast paced imo coz let's say your a CT on A site, and a lot of teams like to fake a B and hit banana fast (source bombsites not the switched round GO/1.6 ones). Meaning if you sense they are preparing a last minute rush with 30-20 seconds to go on the clock, the molotov can be a round winner, definitely.
It's pricey though, that's the problemo!

over 12 years ago

absolutely usefull.

some small examples:

CT's

prevent or slow fast rushes through certain choke points on maps

can be used to cover the downed bomb towards the end of the round

If any team are daft enough to hide in the same place ,one well placed molly can significantly damage all team members (and kill the possum players :P)

Also if used correctly by two players they can trap an entire rushing team (one in front one behind) allowing for a quick mop up and round win.

T's

great for covering the planted bomb to allow enough time for detonation

also good for helping to hold a bombsite once they have taken it.

Also helps in rushes to bombsite as they can be directed towards known CT positions.

in short these are a massive tactical advantage to both teams if used correctly , I buy one every round.

 r0b1
CS Head Admin
over 12 years ago

Shame that they're being banned from Dreamhack

 Sparky
Really?
over 12 years ago



 r0b1
Is that the first lan/event to enforce a ban?

over 12 years ago

Thats just stupid, its a legitimate part of the game just like the awp or smg. Wow i though only public servers restricted weapons.........

over 12 years ago

Molotovs should be banned and we should be allowed 2 flashes. Those were the rules at the latest SteelSeries LAN in Stockholm too.

 IV
Slugger
over 12 years ago


 AaroN
Someones still stuck with the source mentality!

over 12 years ago

People are afraid of change, the old ways of source and 1.6 got to the point that the games are virtually dead.

It is good that they have added mollys to the game it adds a bit of life to a dead concept.

over 12 years ago

I think they are retarded you can literally molotov t spawns and keep t's stuck in there spawn while you run down and kill them. If they try to push out they are ****ed anyway as there left with no health :/

over 12 years ago

Should add in the config you cant throw molotov in the first 10 secs of a round.((what we have set up on our pub server)) Stop the stupid throwing over buildings on inferno to T stairs ****.

I like molotovs, but to use them like some teams have ((inferno one i mentioned above)) just makes me want to ban them.

over 12 years ago

Btw 2 flash servers do exist allready
 AaroN
, and tbh molly's have tactical elements but they was added for the pub players , same with the decoy :S but yeah i guess they could be a decent part of it :)

 DEADLYY
Badman.
over 12 years ago

The molotovs are OP. They shouldn't be able to damage and slow at the same time. Along with the smokes, you can make a chokepoint free of the enemy team for like, 40 - 60 seconds which is ridiculous.

over 12 years ago


 Trooper
Shield in 1.6 was banned from competitive that was part of the game.

over 12 years ago

Molotovs should only damage or slow not both
but personally id prefer if they weren't in the game.

over 12 years ago

We should add in claymores for another tactical element to slow down play even more so spectators have even more of a blast!!

over 12 years ago


 hrizn
That's the point not a good idea making it slower if we want csgo to get big.

over 12 years ago

molotov's are awesome adds more variety to the game and to tactical buying, csgo i like anyways so im going to be biased =]

 mr.viruS
one of those
over 12 years ago

1 molotov does like 160 damage or something stupid..... ( with no armour and if people stand in fire )

ALSO it reminds me of wow raids and having to say " dont stand in fire it will kill you "

maybe there should be like... Molotov's for T and SUPER DEADLY UBER CHOKE GAS for cts....

over 12 years ago

yay!

 onside
aka "Donkey"
over 12 years ago

anyone who likes molotovs likes camping and cannot aim.

 onside
aka "Donkey"
over 12 years ago

says the guy in pit LOL!

over 12 years ago

I like molotovs and think that molotovs are versatile for new strategies, and makes the game different and less boring. Just think CS1.6 & CS:S didn't have molotovs and to implement it also with the decoy grenade it's able to be beneficial for both sides on any map. For instance, on nuke_ve T side, on T roof you can molotov the skylight and make it land front of hut to prevent pushes. CT side you can molotov outside to prevent rushes.

The purpose of the molotov for T side is to prevent enemys pushing whilst they set up a execution or can delay their rotates and many other things. As for CT it can be used to get in position or to prevent a rush from coming. Banning these from few offline tournaments imo i think is wrong as it's too early, and remain the same for tactics if molotovs don't get used, the only changes it will have if molotovs were removed, is timings changed during the maps, but things remaining the same. So I vote yay for molotovs.

Also to add, the molotov grenade is expensive in comparison to other grenades, so it's not gonna be used as much unless the team is dominating the opposition and I think people would prefer the 3 standard smoke/he/flash grenades over the molotov unless the team knows the opposition teams playstyle is aggressive therefore it is needed asap.


 onside
I dissagree

over 12 years ago

i'll agree to banning mollies if awps and autosnipers get banned too.

 mr.viruS
one of those
over 12 years ago

awping gives u 50p... per kill.

over 12 years ago

yeah but awps aren't fair as as soon as they get into someones hands who know how to use them they can hold up or kill a whole team........

over 12 years ago


 Trooper
They can only kill a whole team that face 1 by 1 any average team knows if you all face an awper aint got a chance :/
(ps some people might think your cerial)

over 12 years ago

^^ :) just thought id add some sarcasm.

every weapon in every cs game deserves to be in the game and accessible , for every weapon there is a suitable counter weapon. For example Awps , how many times have you seen An apwer get f***** in the face by an AK deagle or other weapon?

its the same with mollies , if you get stopped by one just wait for it to go then carry on with flashing/nading/rushing. At worst they hold up a team for 20 secs per mollie. (unless you play for countersluts then we just rush through them anyways :P) and if you get rushed by the other team do what you would normally do SHOOT THEM

These (and other things) are what makes CSGO CSGO, if people don't want these things they should stick with CSS.

over 12 years ago


 Trooper
No... Shields in 1.6 weren't allowed mollies should be in public not competitive :/

over 12 years ago

I know they werent allowed but what im saying is :

[quote]every weapon in every cs game deserves to be in the game and accessible[/quote]

what was the point in the Devs putting time and effort into designing, coding etc these things if some half arsed numpty from Dreakhack or where ever decides that he cant use them so therefore is banning them from their games.

thats like me asking for awps to be banned from UNGL because i cant use them and i get killed by them.

Without mollies and adding an extra flash the tourney may as well stick to hosting CSS , Could you imagine a COD tourny where you are not allowed to use ironsights or whatever ??

i suggest those people start getting a bit better with mollies........

over 12 years ago

Because all the top players that are attending wanted it removed it slows the game down which isn't spectator friendly game is slow enough as it is.

over 12 years ago

their thinking beggars belief tbh.

they are removing an exceptionally tactical weapon from a tactical game , why not just stand in a line infront of each other and start shooting last man standing wins the round :/

Oh and
 Anto
i understand what you are saying my rage is directed to the idiot decision makers :)

over 12 years ago


 Trooper
I honestly think they should be left out of competitive play if this game is to get a chance at being a big esports title which I would love to see happen.

 DEADLYY
Badman.
over 12 years ago


 Trooper
It really isn't an 'exceptionally tactical weapon', as a CT it makes it ridiculously easy to lockdown a site and as a T, you can make it impossible for the CTs to defuse the bomb essentially.

If the game wants to grow, it has to appeal to most people, the gamers and even spectators.

Plus its the first (i think) LAN for this game, I don't see why they can't disable molotovs and try it out for a lan and if it doesn't work out, perhaps enable it in future lans?

over 12 years ago
over 12 years ago

CSS has no mollies CSGO has mollies.

If you dont want to play with mollies stick to CSS , people shouldnt be trying to turn CSGO in CSS

over 12 years ago


 DEADLYY
[quote]as a CT it makes it ridiculously easy to lockdown a site and as a T, you can make it impossible for the CTs to defuse the bomb essentially. [/quote]

So what you are saying is if you are a T and the CT's have locked down the site you will never win a round ??? i win loads playing as a T

and what you are also saying is its near impossible for a CT to diffuse.....strange i have diffused 64 bomb's in competitive play so far

over 12 years ago


 Trooper
are u seriously comparing public stats in this forum ? lol cause in mixs stats are turned off so or usually if im wrong on this could also agree with deadly that if people in there head used molos correctly they would do what deadly said and would be a easy lockdown on either side which is stupid

over 12 years ago

Somewhat agree with trooper, the gist that im getting from some people in this topic is that all they want from csgo is it to be css but fixed. A molotov hardly locks down a site as it lasts about 3-5 seconds, and it works for both sides.

over 12 years ago


 beco
well only in this thread weve been talking about taking Molotovs out nothing asle so hardly still css if they toke that out.

over 12 years ago

NOPPPPPPP

over 12 years ago

Molotov`s is a nice new feature of the game, and it makes for a lot of new ways to play.
Tought it should be a little shorter, and not make this ton of dmg as it does now.
Just nerf it a littlebit and it will be a perfect addon for the cs genre

over 12 years ago


 Concker
Hopefully they will ban the molotovs in competive gameplay. we'll see,

And from what ive heard, they are gonna nerf quite alot of the weapons aswell, so dont get too comfertable holding down MOUSE1 wasdaing headshots with P90!

over 12 years ago
over 12 years ago


 steven-
this and the 'initial opinions' thread ;)

over 12 years ago


 steven-
even achievements are active in csgo mixes , so no i'm not comparing public stats.

 Phantom
CS Admin
over 12 years ago


 Trooper
I can't believe you brought up CoD. You do realise that most CoD tournaments use Promod, which disables the use of many default weapons. (CoD4 btw)

Edit:
Just because it's part of the game, that doesn't mean it's beneficial to competitive play.

over 12 years ago



 Phantom
never played Cod for more than about 10 mins on a few public servers , i was just really using the ironsights as an example as that appears to be a well liked feature of the game.

 Phantom
CS Admin
over 12 years ago


 Trooper
It would be comparable if CSGO had iron sights and people were trying to remove them, otherwise it's just no-where near the same.

over 12 years ago

its the concept that is the same , people want to remove a well liked feature of csgo ie mollies, which makes about as much sense as removing a well liked feature of any game be it ironsights in CoD or Awps in CSS

this is CSGO just leave it as it was meant to be played. It was designed to be a more tactical game than CSS hence the decoy grenades the mollies etc.

over 12 years ago


 Trooper
acording to the ungl poll majority of people prefar no mollies :)

over 12 years ago

only by 1 person :P but both at 29% (at time of writing)

over 12 years ago


 Trooper
It is not a well liked feature it is a feature that can stay no one is saying remove it from the game but people want it removed from the competitive side of the game. JUST like in 1.6 when the shield came out it got removed from competitive and stayed in public. JUST like in COD4 when p90 auto snipes etc got removed from competitive and stayed in public.

over 12 years ago

were the shields available to both sides in 1.6 ?

and i want the mollie to stay in competitive gaming , i dont really play public servers:/

 Sparky
Really?
over 12 years ago


 steven-
I concur, my vote just tipped the standard ;D

over 12 years ago

Surely the poll shows 46 people want to ban molotovs and 116 dont want to (43+28+35) ??

over 12 years ago


 beco
yes, yes it does :)

 IV
Slugger
over 12 years ago


 beco
Good lad.

over 12 years ago

guess where my vote will go on that poll

 Phantom
CS Admin
over 12 years ago


 beco
,
 Trooper
Actually it doesn't.

 IV
Slugger
over 12 years ago



 Phantom
Yes it does.

over 12 years ago

49 -

 Phantom
It was meant to say 106 if thats what you mean, typo :(

 Phantom
CS Admin
over 12 years ago
 IV
Slugger
over 12 years ago
over 12 years ago
over 12 years ago

Yes, but limited, on nuke afaik you're able to throw a molotov to lobby entrance from ct spawn, now that's not fair xD

 Phantom
CS Admin
over 12 years ago


 fmMMMMmmMMMm
You can throw one from just outside T spawn to crows.

 IV
Slugger
over 12 years ago

Whine whine whine.

over 12 years ago

Yay. Molotovs is a part of the "new" game Global Offensive.
People keeps saying. No it destroys the whole Counter-Strike theme. But it's no longer CS1.6 or CS:S it Global Offensive now, and if you want the molotovs banned, then dont use them. And before a match agree on the molotov deal.

 nSmed
UNGL Administrator
over 12 years ago

Did you really have to bump this thread?

/facedesk

[i]Bring on the rage between everyone again[/i]

 Phantom
CS Admin
over 12 years ago



 nSmed
At least he didn't say something stupid.

over 12 years ago

quick nuke the thread

over 12 years ago


 n8ke
Answer this then; why are shields banned in competitive play?

over 12 years ago


 Anto
because they are only available to purchase on one side ct's........

over 12 years ago
over 12 years ago

But "it's part of the game"

over 12 years ago

but at least with mollies both teams are able to purchase them at the start of the round.

over 12 years ago

THERE ARE SHIELDS?!?!!?

 r0b1
CS Head Admin
over 12 years ago


 PreDator
facepalm.

over 12 years ago

http://www.youtube.com/watch?v=K63iasE2w3g

over 12 years ago

yahay just limit it like 2per team rather than 5 simplez

 Sparky
Really?
over 12 years ago



 r0b1
I love you.

 Phantom
CS Admin
over 12 years ago


 Anto
Hey, the guy who uploaded that is a stealer!

over 12 years ago

ahh i see thought you meant csgo, as you can see I'm no 1.6 vet ;)

over 12 years ago


 Anto

You are comparing Molotovs to Shields..... did you actually ever play 1.6?

The shields actually brought NOTHING to the game, they were only for one side, and they were incredibly silly when playing against them. They got banned for good reason.

Molotov's are completely different, and whilst they are overpowered, they would be better restricted to two per team. They add in the aspect of slowing down rushes, but also defending bombsites from CT retakes, they can be used to cut a certain area off from a team trying to push and force them to push another area, where you can have 4 people waiting to pounce.

They are also spectator friendly, from the people who I have shown games to (who don't play CS or PC Games either).

Please stop the whole Shield Vs Molotov debate, there are no similarities between them.

over 12 years ago

I know how to use them don't know why you speak to me like I have never played a game of csgo. I am just saying it for all the people saying it's part of the game... I think right now since leagues are doing **** all they should be banned until Valve or someone finds a way to limit them to 1 or 2. Honestly though I can't be assed getting in a massive debate about it.

over 12 years ago


 Anto

Think you got a little confused with "like I have never played a game of csgo".... did you mean 1.6?

over 12 years ago


 Gumpster
No I meant you are telling me about molotovs, what they do and how they are overpowered pretty much what anyone who has played csgo knows. Also yes I played 1.6 and I meant nothing serious about my comments regarding the shield I was only saying it for the people that keep going "Don't change anything it's part of the game it's made to be there."

over 12 years ago

I agree with what a lot of people have said, I don't think they should be removed completely but instead restricted. Perhaps 1/2 per team, I also don't mind the idea of restricting them for CT but not for T. So I would go with 1/2 CT side, and no restriction T side, otherwise slows the game down to much and from a spectator's standpoint, not fun to watch.

 DEADLYY
Badman.
over 12 years ago


 LIAM_B
refer to the shield in 1.6, it would be unbalanced if T's aren't restricted.

over 12 years ago


 DEADLYY
No I think you could definitely have the T's with more mollies than ct as it is a lot easier to hold a site with mollies ct side than to take one with mollies t side.

 DEADLYY
Badman.
over 12 years ago


 Anto
It depends on the scenario, there are ways it could be seen as 'balanced' and other ways where it would be seen as completely unbalanced

over 12 years ago

My understanding is as follows, holding a site as a CT with no restriction on molotovs makes holding the site a piece of cake. Take Nuke as an example, spam molotovs hut/ramp. Slows down play so much, I know you can fake and double fake, but as I said previously slows down play to much. Whereas giving them to T side without restrictions and restricting CT's adds a new element to the play, because CT's have to be cautious with wasting them.
I mean early days yet, that is just my opinion, we will have to wait and see what happens. :)

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