Universal Gaming League

over 12 years ago

Don't know how many of you follow http://www.cadred.org so I shall post a major CS:GO update here for all that don't follow Cadred.

The full changelog is as follows:

Release Notes for 11/15/2012

[ GOTV ]
- As a GOTV client spectator, the flangbang effect from first person is now reduced a bit and there is now text that says "(BLINDED)"
- Fixed overhead targetIDs not showing sometimes when spectating with XRay mode on.
- Added a convar "cl_teamid_overhead_maxdist_spec" that can set the max distance overhead TargetIDs will show up when spectating
- Changed player target selection input from hardcoded number keys to keys bound to "slotN" commands.
- Changed X-Ray toggle key from hardcoded 'X' to whatever is bound for "radio2", which defaults to 'X'.
- Fixed health/armor/ammo of the spectated target not being displayed as a GOTV client.
- Made bomb visible in GOTV clients' map overview at all times.
- Fixed money not showing up in GOTV scoreboard for either teams.
- Fixed flashbang effect flash retriggering when changing spectator target.
- Fixed missing winpanel when GOTV spectating.
- Revised GOTV autodirector behavior.

[ MISC ]
- Repacked content to reduce CS:GO disk usage from 6GB to 4.8GB.
- Implemented separate sound for distant grenade explosions to make the distance easier to gauge. Sound crossfades near and distance sound between 800 and 2800 units.
- Reduced audible distance of scope zoom.
- Fire devices have been modified ( Molotovs and incendiary grenades ):
- Fire can now be extinguished by smoke grenades and deployed smokes now deny fire device detonation and spreading.
- Fire now spreads a bit faster and not quite as far.
- Fire "tagging" slowdown has been removed.
- Adjusted fire armor penetration value.
- Fixed Terrorists getting loser bonus payout for running down the clock. Now Terrorists get no income if the round timer runs out.
- Armor Penetration is now shown for weapons in the buy menu.
- 3rd person and first person default duck speed has been slightly increased.
- Tapping the duck key frequently in short intervals will cause your duck to slow, but cools down very fast.
- Smoke grenade visibility inside a smoke has been reduced to give less advantage to players inside and more to players outside.
- Design changes for Scoreboard
- Added team names to scoreboard.
- Made score more prominent.
- Win banner states are now team specific.
- Design change for win panel and alert messages.
- Server log changes:
- Added xyz coordinates to messages.
- Added nade messages.
- Added team change messages.
- Added 'assist' messages.
- Fixed a case of loss of mouse and keyboard input.
- Server browser filter settings are now saved.
- Big Picture Support
- Fixed not being able to dismiss server browser dialog with controller.
- Added ability to disable all controllers.

Thanks to the following for input on the balance changes:
NiP, Ubinited, Team ALTERNATE, Area51, Mousesports, Anexis, FM.TOXiC, VeryGames, RegnaM.

over 12 years ago

of course molotov are a big changes, but i'm also interested on trying these one:

- Implemented separate sound for distant grenade explosions to make the distance easier to gauge. Sound crossfades near and distance sound between 800 and 2800 units.
- Reduced audible distance of scope zoom.

over 12 years ago

- Changed X-Ray toggle key from hardcoded 'X' to whatever is bound for "radio2", which defaults to 'X'.

That's going to annoy me as i have szxc instead of wasd, need to bind a radio cmd so I can toggle Xray haha.

 nSmed
UNGL Administrator
over 12 years ago

"the flangbang effect"

over 12 years ago

- Fixed a case of loss of mouse and keyboard input.

That's good, although I want to be able to see in the next changelog

- Fixed not being able to view "server info" and keep it open then go back to game.

over 12 years ago

STILL BAD~!

over 12 years ago


 Ynot
No, you are.

 IV
Slugger
over 12 years ago


 Ynot
Jog on.

 Sparky
Really?
over 12 years ago


 Ynot
Just stop.

over 12 years ago

Still needs the retry back...

over 12 years ago
 Sparky
Really?
over 12 years ago


 Ynot
You are consistently posting dribble about how CS:GO is 'bad' on countless threads about the game. There is no need for it.

 r0b1
CS Head Admin
over 12 years ago


 Gumpster
high after pressing up arrow doesn't have the same ring to it...

over 12 years ago



 Sparky
i just dont like the game, and i can say what i want about the game, my opnion,

over 12 years ago


 Ynot

Theres a difference of having an opinion, and then trolling every single thread about it....

over 12 years ago


 Gumpster
trolling every single thread? i just say it's a bad game, why you guys having problem with that?

over 12 years ago


 Ynot
Well that is trolling go look up the definition as you are doing exactly that.

over 12 years ago

Opinions have a lot less weight if no-one gives a **** what you think

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